Are you looking fora a job where you feel your creativity and skills are used properly in some of the best games.

We are always on the lookout for talented and exceptional artist to work with us, people with passion for game art and good attitude. Please include your resume and link of your Artstation portfolio while approaching with us.

Here are some of current open position.

3D CHARACTER ARTIST

Key Responsibilities:
• Model high and low poly character in alignment with existing art spec for real-time game development
• Work with constraints set by the technology (low polycount limitations, texture sizes, etc.)
• Create clean topology that is suitable for deformation
• Create textures using Photoshop and Substance Painter/Designer for proprietary game shaders
• Take direction from the Art Director and Lead Artist and make changes as needed
• Help to collaborate and problem solve any technical limitations and issues using creative and efficient solutions
• Deliver high quality work on-time 

Requirements:
• Portfolio links of your work (Artstation)
• Strong portfolio demonstrating an ability to work with a broad range of subjects and styles, from realistically detailed to colorful and stylized
• Highly knowledgeable in Maya (or equivalent modeling software), Subsatance Painterp (or equivalent texturing software) and Zbrush
• A bright, colorful, engaging 3D aesthetic
• Strong grasp of color, form, composition, and motion
• Familiar with 3D’s technical art pipeline
• A desire to grow your skills and experience

APPLY – contact@brothersinteractive.com

3D ARTIST

Key Responsibilities:
• Model high and low poly game assets in alignment with existing art spec for real-time game development
• Work with constraints set by the technology (low polycount limitations, texture sizes, etc.)
• Create clean topology that is suitable for deformation
• Create textures using Photoshop and Substance Painter/Designer for proprietary game shaders
• Take direction from the Art Director and Lead Artist and make changes as needed
• Help to collaborate and problem solve any technical limitations and issues using creative and efficient solutions
• Deliver high quality work on-time 

Requirements:
• Portfolio links of your work (Artstation)
• Strong portfolio demonstrating an ability to work with a broad range of subjects and styles, from realistically detailed to colorful and stylized
• Highly knowledgeable in Maya (or equivalent modeling software), Subsatance Painter (or equivalent texturing software) and Zbrush
• A bright, colorful, engaging 3D aesthetic
• Strong grasp of color, form, composition, and motion
• Familiar with 3D’s technical art pipeline
• A desire to grow your skills and experience

APPLY – contact@brothersinteractive.com

Freelancer Character Artists

Are you a driven artist that loves pushing the boundaries of real-time,  high fidelity AAA characters? This is that position! We are looking for  an external/freelance highly skilled and self driven character artist  that has a great eye for detail to join our amazing team here at Roarty  Digital. This candidate must have a strong understanding of anatomy,  texturing and working in a real-time engine. (note: You may be asked to complete a test)
Who you are:

• HIGHLY realistic portfolio. Strong realism
• Strong understanding of anatomy
• 3+  years experience as a character artist in the videogame or VFX industry
• Experienced with Maya/max
• Experienced with Zbrush and/or Mudbox
• Strong experience in Substance painte
• Experienced with Marvelous Designer, and strong examples
• Great team player, self motivated and can communicate well
• Strong understanding of a real-time workflow for characters Hi-poly to low poly game mesh, texturing, materials ect.
• Knowledge of hair creation for real-time is a plus
• Knowledge of blendshapes a plus


If you are interested in this position, please send your resume and Artstation portfolio’s link to below email…

APPLY – contact@brothersinteractive.com