Key Responsibilities: 
Model high and low poly characters in alignment with existing art spec for real-time game development.

• Work with constraints set by the technology (low polycount limitations, texture sizes, etc.)
• Create clean topology that is suitable for deformation
• Create textures using Photoshop and Substance Painter/Designer for proprietary game shaders
• Take direction from the Art Director and Lead Artist and make changes as needed
• Help to collaborate and problem solve any technical limitations and issues using creative and efficient solutions
• Deliver high quality work on-time

Portfolio link of your work (Artstation)

• Strong portfolio demonstrating an ability to work with a broad range of subjects and styles, from realistically detailed to colorful and stylized
• Highly knowledgeable in Maya (or equivalent modeling software), Substance Painter (or equivalent texturing software), and Zbrush
• A bright, colorful, engaging 3D aesthetic
• Strong grasp of color, form, composition, and motion
• Familiar with 3D’s technical art pipeline
• A desire to grow your skills and experience