Tiger (TLR-1)


We are happy to share one more personal project. This one was sculpted in Zbrush, starting from the base human body refining the details, and finalizing the sculpting in Zbrush. The furs are hand-painted on the body. For texturing, we utilized substance painter. The final rendering was done in UE5, however, this character was mainly to study UE5 Materials and layer systems, because we only imported alphas in the UE5 and controlled the overall final look inside Unreal only (including color, roughness, metallic, dirt, rust or any kind of values), which can be managed at any given time of development inside UE.

Hope you like it, will be sharing the video soon.

Hope you like, will be sharing video soon.

January 6, 2024