Zombie-1

Cinematic Character Study: "Zombie - 1"
Developed internally at Brothers Interactive, "Zombie - 1" represents our team's proficiency in organic horror sculpting, advanced tissue deformation, and high-end texture weathering. This production-ready asset was built from the ground up to showcase hyper-detailed organic trauma, realistic anatomical decay, and complex fabric distressing required for current-gen horror, survival, and action titles.

Technical Breakdown:
- Budget: 80K Tris
- Texturing: PBR workflow, four 4K, two 2K, and one 1K texture sets
- Target Platforms: PC, PlayStation 5, and Xbox Series X|S
- Pipeline: Fully optimized for current-gen cinematic and gameplay engines, utilizing an advanced high-to-low poly baking pipeline to capture fine micro-surface tissue details (Optimized for enemy/boss gameplay assets, survival-horror mechanics, and real-time cinematic cutscenes).

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